[Mail Call] 2017/07/11 – Who’s in charge edition

Tautog here. Today I get to take a question, so, yay!

Okay, just what rank is Mike anyways? He’s an O5? Is he even a proper admiral? Avalon is like a carrier basically right? Aren’t commanders of aircraft carriers actual admirals?

Yeah you know what? We do have a vice admiral on Avalon.

For the record, mister, an O5 is not that low on the pecking order. Neither is an O6. Commanders (O5) command things like modern destroyers or submarines, which are pretty complicated. O6s get to command entire fleets of ships or something large, like a cruiser. Avalon itself is also a bit more than an aircraft carrier, so that wouldn’t be quite appropriate there.

The thing is, Avalon’s own defenses are decidedly unorthodox. Shipgirl “squadrons” are a different type of command altogether than say, a fleet of destroyers. The land-based (fairy) aerial squadrons are controlled directly by shipgirls like Langley. It’s why Mike’s got guys like Leon or Viktor working under him – special operations and technological warfare aside, Avalon is very much a “modern” or even “future” type of “warship.” I’d say that if it ever went to mass production, we’d be looking at basically a crew of maybe a few hundred – so something an O5 would be suitable for.

That being said, “Commander” is something like an honorific in the U.S. navy. In navy lingo, “commander” literally means “commanding multiple units.” STEC’s actual organization is fairly similar to some other US special forces, meaning that Mike is actually a Captain (O6) in command of multiple “group”-level forces. The rank given is not surprisingly considering STEC’s front as an R&D organization, but in actuality STEC is closer in size to DEVGRU than say, the NSWC.

A reminder, too, that Rear Admiral is about the highest permanent rank during peacetime. So it’s actually not easy at all to make flag!

[Mail Call] 2017/07/10 – Traditional Art edition

Busy day today, so a quick question before getting back to work.

Does Sima or November still draw in the old fashioned way? Like, on paper and stuff?

Yes. There are advantages to both. Talking with them I get the general impression that paper is harder to work with, but you sometimes get a better piece. It’s also a lot more “skill” oriented to be able to properly paint and color.

Here’s a line sketch from Sima, for instance. His art training is actually in cartoons (AFAIK – that’s what he went to school in France for xD). For November’s actual physical arts you just have to go look for that Haruna hug-pillow that we gave to the Japanese guys to get an idea.

 

Silent Service: Cold Waters & Modern Submarines

Gah, I’ve just had it with this week. Book releases shenanigans and logistics and computer crash and loss of data gaaaaaaaaah!! It’s supposed to be a holiday! But nobody ended up getting a break.

Just relax. Sheesh. You worry more than Morgane. Go play some games. Cold Waters is fun!

Narwhal? Didn’t peg you as much of a gamer.

Oh, It’s just a little game K9 thought I should try. He said I’d be a natural. Zero agreed. So I gave it a shot.

That’s that new sub game right? Freezing Waters?

Cold Waters. Yeah. 

Okay. Just. How the heck does all of you have time to play video games? Also! HOW would you even know about video games?! This is the frigging nineteen NIGHTIES! STEC JUST figured out the internet! If this isn’t unrealistic I –

You missed the part where we literally have a wish-granting rock that, among other things, have shown to distort the time-space continuum, offer glimpses into alternative dimensions, and generates unlimited amounts of energy in the basement of Avalon, right? 

I, that’s NOT the point! *splutters*

Look here. Do y’all want to be Trout? 

Then relax. Kick back. Have some fun. Stop stressing out about the website. You do realize Silent Service is allowed to be fun right? We’ve got proper lore and then fun stuff like this. 

Aw stop it. Stop being sad. You know everyone’s working plenty hard and having plenty of fun doing this. Here. Want to try?

It’s not gonna bite ya, y’know…

… Fine. I can probably use it to do a subcorner on modern submarines anyways. How accurate do you think this game is?

Hm, well, you’ll have to dig into the details. I’m not too big on the tech stuff, sorry. 

Yeah?

Hmm, well. This looks pretty good. Yeah. Definitely could work for a subcorner with modern submarines…

(Wry grin)

So… what do you think is the biggest difference between world war II subs and the subs of today?

Well, I’d say that there’s a much larger focus on your sonar systems. Very rarely do I find myself poking up to check the periscope. I can detect, identify, range, and engage a target all underwater. No need for checking the periscope and taking measurements anymore.

So would you say it’s easier?

Not really. It’s different. You’re punished much harder for getting detected in the first place. Torpedoes now actually chase you instead of going in a straight line. Sonar systems are much more potent. Ships carrying helicopters means that torpedoes can be dropped right on top of you. I’d say if you’re found you’re way more likely to end up dead than otherwise. 

Of course, all the submarine basics are still there – as long as you stay undetected, be aggressive, and know your limits, you will be successful. If anything I think it really distills the basics quite well.

Hmm?

Clever! You’re playing the USS Narwhal. One-off boat, right? Super quiet, but kinda slow?

Well, I’m proud of her. She’s everything a submariner could ever want. Powerful, versatile, and above all else – quiet. Makes me hopeful. *wink*

Hopeful for?

… *winks more* 

Oh. I get it. Hmph!


Alright guys, Tautog here with another weekly roundup.

A lot of the team’s energy is currently on logistics and on navy foods at the moment. Zero has suffered a significant hard-drive failure. We’re working on rescuing our materials at the moment. Sorry if I sound terse. I’m a little worried. I think everything’s alright, but we’ll see.

I just feel really bad for Zero who has to scramble extra hard to get everything up and running again. In either case, here’s a revised schedule of release.

  • Navy foods book to be released first week of August – it’s gone to print already and it’s very cute.
  • 2016 preorder up sometimes soon (trademark) – the book is ready but logistics, logistics, logistics.
  • In lieu of releasing Vol. 3 at Comiket we’ll be releasing a preview book of Vol. 3 at Comiket instead. Sorry, folks, but November is doing his best.

Cold Waters is a fun game though. Go give it a shot if you like subsims!

[Mail Call] 2017/07/08 – Reading between the lines

I normally do mail calls in order, but this one was juicy enough that I couldn’t resist. That, and we’re having computer issues. >< So here’s hoping everything works out.

Just a quick question on the picture with Iowa and the POW-MIA dinner, who are the other 4 girls/ships? A friend and I figured that the 3 at the table with her are the destroyers Hull, Monaghan, and Spence who all sank in a typhoon that Iowa was in, but the one at the other table is throwing us off. Any possible insight?

The POW-MIA dinner is probably one of my favorite ways to “advance” a particular character’s story. In other words, I love planting key details all over the place. My team often complains that the hints are so subtle they’re subterranean, but the instant they figure things out, it’s an “ooh! awesome” sort of moment.

So, thanks for writing in and thanks for checking out the art. I’m going to be simple and say that those are none of the shipgirls in the picture.

In fact, to understand that particular picture – and to look beyond the simple presentation of the Missing Man’s Table, you need to …

  • Even without me telling you that the blond-haired girl is a good friend of Iowa’s, you could probably tell in the first frame that it’s someone important to Iowa. After all, there’s their picture on the wall together.
  • Remember Pacific is a setting that’s relatively “high” in fantastic capabilities, while very “low” (in other words, very consistent within the universe) in unusual/miraculous occurrences. This image is either implying that the sort of “spirit vision” or whatever it may be is a regular occurrence, or it’s indeed one of the “rare” events that happen.
  • Of the identity of the mysterious girls, other than Des Moines (Daisy Mae, which we spoilered), the other girls can be identified using what’s in their picture alone. For the two standing, look at their hair color, outfit “style,” and think to which particular cities those correspond to. Hint: they were both immediately recognizable styles (albeit somewhat obscure) found in fashion history. In addition, silver is another hint. For the one sitting, look no further than the style of her clothing (boots) and that drink she’s holding.
  • Consider what you know of Iowa. Here’s a new clue. Unlike the “summoned” shipgirls (such as the ones in vol. 1 talking about their memories – look at Enterprise or Northampton), Iowa seems to have literally appeared out of nowhere. What’s more, she immediately went and sought out the human military command and explained – in extraordinary detail – the nature of the Abyssal threat. There’s no ambiguity here. She seems to understand what the Abyssals are capable of. It’s what managed to get STEC to start researching the right things.
  • Now, think to yourself. Why is that? How would she know? Abyssal corpses disappear within minutes to seconds, and it’s been established that that particular Abyssal scout in 1950 was the first time humanity has encountered the Abyssal fleet. Iowa may be powerful, but even powerful shipgirls shouldn’t just curbstomp an empowered Abyssal like that – especially after it has gouged itself on thousands of soldiers. It’s almost as if Iowa knows what she’s doing because she might have done it before…
  • Last panel.

“Why don’t you answer the question?”

I could, but I prefer that my readers figure it out on their own. I hope you understand that it’s not that I have no answer, but that I genuinely don’t want to give the answer away just yet.

After all, a small part of our “job” as a content creator is to create wonder for our audience. With the exception of core values which I do and consistently beat people over the head with (as I’ve said many, many, many times Pacific isn’t a thematically complex work), I generally prefer a hands-off approach.

In other words, I think in our day and age fiction tends to fall under two broad categories. Force-feeding you every little detail so that there is really only one way to interpret a narrative, or presenting something so skeletal that there’s barely anything there. Pacific is very much a work under construction. The foundations of which that makes up this tale is slowly being built. I’ve been taught a few simple tricks to essentially give the readers free reign in this world that I’ve built.

After all, there may be more than one correct answer. Sometimes there is only one. But, there are definitely wrong answers.

Again, to reiterate. I’m not a good writer. Nowhere close to good. Haven’t put in my hours yet. But I do know what good writing looks like. Recalling back to my college days – where my professors taught me just why myths and legends persist even to today – you can’t help but to try to replicate those tales.