Naval Combat vs. Shipgirl Combat

I’m totally bored. Like, really bored. What am I doing again?

Lessee what’sitsimma supposed to –

“Cal. Please take care of the site while the subgirls and I take the weekend off for the 4th of July weekend. I’d really like it if you could talk about submarines, but feel free to use your good judgement too. ”

Uh…

“Love, Tautog”

Uh.

Aw! Update. Like, okay, Cal. Just like, shut up and think. You’re like, smart. Surely you can figure out something neat to tell the boys right?

…Yeah. There’s all these books here. Lemme just, like, read through them real-quick. Just something neat. Right? Something fun. Yeah!


You know what.

This stuff is boring. I feel like Tautog now.

Like, oh my god. I don’t even have the energy to flirt now. Primary sources are complete duds! No color. No picture. Not one bit of juicy gossip. Doesn’t matter what country or who’s writing it. They like, always, unequivocally, without exception, like, follow the EXACT same format.

Look at it! All these battle logs are like…

“This is how my ship turned.”

“This is how many shots my ship fired.”

“Here is what I think we hit.”

“Maybe we didn’t hit anything.”

“We reloaded ammo and stuff.”

“We sped up.”

“We slowed down.”

“At DISTANCE we saw THINGIE and SHOT AT IT with SOME KINDA GUN.”

“At DISTANCE we saw THINGIE and DID NOT SHOOT AT IT.”

…Gah. How is ANYONE supposed to make cute shipgirls from that?

Still. Reading a lot of these “primary documents” (I hope the secondary ones are more fun to read) really gave me quite a bit of perspective on how different we shipgirls are from, well, actual naval ships. In no particular order…

  • WW2-era surface battles depended pretty damn heavily on who spotted who first. That might have been the case in STEC’s older days, but with MERLIN and air recon and submarine scouts and our modern communication capabilities, spotting an Abyssal’s not going to be an issue. Not anymore.
  • I noticed that in a couple of situations the location of the turrets on the ships themselves mattered a lot. In some cases, a ship was unable to bring all its guns to bear on the same target owning to positioning (see: pretty much ALL the Guadalcanal naval battles). We shipgirls don’t have that problem, since I can, well, literally spin around on a dime’s notice and turn the guns around.
  • It goes without saying too that the issue of gun depression wouldn’t exist either. The Abyssals are far larger than us – I’m like, what, close to six feet and they’re literally thousands of feet wide and hundreds of feet tall! You’re not going to get a case of DDs sneaking past BB guns because the BB gun can’t be lowered far enough to hit ’em.
  • Ships of the era communicated using signal flags and radio. We pretty much have super-tech radio borderlining on science fiction. Radio banter is pretty much par for the course.
  • Resupplying a naval ship? Takes days. Resupplying a shipgirl? Uh. Yeah, fueling and loading munitions take a few hours tops and most of us have learned to eat real fast. If I do it on my own and piss off the dock fairies it’s probably even faster. The downside is that we do need to sleep. Not a lot of it, but still, can’t go 24/7.
  • Due to the smaller physical size of us shipgirls, a “dispersed” formation for us would be on the order of miles. We haven’t ran into situations where the Abyssals would be able to blanket entire square miles in ordnance yet, so it works fine so far. Maintaining visual distance within one another would be pretty tight for WW2-era naval ships.
  • Ships are huuuuuge! By that, I mean, they’re hundreds of feet long and that they’re real big metal behemoths that take time to get up to speed. Comparatively, while it does take time for us to accelerate or deaccelerate, the time it takes is nowhere close to actual ships. Depending on how risky I want to be, I can fire ’em up and hit top speed in seconds. A real battleship’s going to take maybe half an hour at the fastest.
  • Naval guns and shipgirl gear have different types of issues. Like, the historical ships had to deal with powder and gunnery dispersion. We have to deal with malfunctioning equipment or fairy screw-ups, so it’s kind of even. Worth mentioning, though, is that our gear can be manually loaded and controlled. On a real navy ship no matter how the captain himself jumps to help he’s still just going to be one extra hand.
  • Shipgirls can obviously sustain far heavier lists than a naval ship. Furthermore, we’ve got one big advantage. If say, we fall over or something, we can literally pick ourselves back up. A ship that flips over sinks.
  • Over-penetration frequently occurs because a ship is literally a big floating metal box. You don’t have to armor everything – just the bits that are important. You put enough holes into it and it’ll sink. Let’s just say that um, you can’t really over-penetrate a shipgirl. Not all penetrations are bad (some are, in fact, quite pleasurable) but THAT kind of penetration is uh… Yeah. Bad. Very bad.
  • Damage control exists for several reasons, but all of which boils down to “making sure the ship doesn’t sink.” Unfortunately for us, field “damage control” is basically extremely limited. If I take a bad hit and damage assessment shows that two of my turrets are heavily damaged there’s not much I could do about it. Any repairs’ll have to be made back home on Avalon – though it’s certainly something we’re working on at the moment.
  • Losing power is often fatal for a naval ship. You’ll see plenty of cases where the boiler room gets knocked out and the ship goes dead in the water. A shipgirl losing her mobile unit (the stacks looking “backpack” thing all of us wear) is still bad, but we can literally run on water, y’know! It’s part of the powers that come with the package.
  • Look at all the examples where the ignition of ammo in a turret or on the flight deck fundamentally destroys the ship’s ability to well, be a ship. By that, I mean the ship is no longer able to float on water and begin to sink. Shipgirls really don’t have this as a significant issue due to the natural buoyancy of the human body.
  • Okay, this next one’s gonna be kinda morbid. In a real life naval battle, a ship frequently sinks with many of its crew trapped. A shipgirl’s equipment is more or less directly connected to her physiological and psychological state – health, if you want to think about it. Fairies are either going to get killed at the point of impact – assuming heavy damage – or otherwise they’d be able to safely bail out due to the equipment disintegrating.

Actually, do fairies even need air?

I’m like, totally surprised that nobody’s tested this yet. Be right back!

[Mail Call] 2017/06/30 – Awkward Nevada Edition

Sorry folks. Got a bit busy yesterday and couldn’t post this. I’m actually doing quite better on the backlog now – the Discord cut down on forum traffic significantly, though emails are always, well –

Look below for an idea of some of the odder questions I get.

I have a fairly long list of questions to go over. I find the whole idea of a magic floating base kind of absurd – cool, but absurd. For starters, why does the USN put all of its eggs in the same basket? There seems to be a lot of research that goes on at Avalon. So wouldn’t that be super dangerous if it is attacked?

Yes. It is. However, that’s a choice made by STEC.

Reason one: fairy density. While STEC has other research assets scattered around the globe, but the reason why things tend to happen in Avalon is because of the large concentration of fairies. When fairies are around magic-like things tend to happen, and there is a greater tendency for critical breakthroughs – e.g. new models of planes for the shipgirls and the likes – to occur, greater tendency for ace fairies to show up, and far greater production efficiency in the fairies themselves.

Reason two: defensibility. Conceivably, STEC could scatter its production facilities around the globe. However, that would simply render the facilities far more susceptible to sabotage. Direct Abyssal attacks on these facilities (STEC is mindful of the possibility of human-sized Abyssals or “anti-shipgirls” or their equivalents) would also cause large amounts of damage, particularly as STEC currently lack the shipgirls to actually cover them when the shipgirls also have to defend the US coastlines and the world’s oceans at large.

Reason three: tactically suitable. In fact, the whole idea of Avalon came about after STEC raised the question of “what happens if the Abyssals concentrate their forces and attack our HQ?” STEC (correctly) deduced that it is very likely for the Abyssals to mass their forces and force a showdown. The obvious risk of grinding down a significant shipgirl force via attrition aside, this type of battle plan essentially forces STEC to maintain a large enough reserve force on hand – severely curtailing its ability to take the fight to the enemy. This is something that stealth won’t be able to help with, either, since stealth on a stationary object is useless after the location is identified?

So then someone had a crazy idea. What if the HQ was mobile?


For that matter, why would a mobile military base even have research facilities on it?

Fairies. See above.


Why is there no civilian oversight on STEC’s operations with Avalon base?

Should there be more civilian oversight on the operations of say, the Delta Force?

Pacific’s America isn’t running a military dictatorship, and the President has the ultimate say over STEC’s operations – as befitting his status of the CiC. However, the relationship between the non-military and the military elements of STEC is strictly laissez-faire. Thus far STEC has been able to focus almost exclusively on its goal of fighting the Abyssal fleet.

The military generally appreciates it if you could let the military do its job. STEC is no different.


Mike seems to call the shots on everything, including R&D. What makes him an expert in anything? He’s just a naval officer. How does he understand technology? Is his staff even qualified?

I mean, not to be rude or anything but none of your shipgirls seem to have any formal education. None have been trained as a scientist. I, with my Msc in Women’s Health, likely have far more experience coordinating and planning large research projects than anyone on STEC’s roster.

First of all, you must have missed the part where I mentioned that STEC has an oversight committee and an advisory body. Mike has a boss, you know? Multiple ones. His bosses just happens to be very happy with the direction he’s taking to increase STEC’s fighting capabilities.

Secondly, this question is in effect stating: “soldiers shouldn’t get to decide what weapons they go to war with. I, with my infinite degrees of wisdom, knows exactly what’s best for the men going out to fight.”

… In case you missed it, STEC isn’t in the business to mass-produce counter-Abyssal equipment. It doesn’t exist yet. They’re testing prototypes, but this isn’t a Super Robo anime. STEC is interested in mass-production since it is acutely aware that if the Abyssals strike 99% of the conventional military is going to end up being literal fodder without any real ways to fight back.Thus, research and development in STEC focuses on several major categories, many of which deal with the basic principles behind how fairies and fairy tech is supposed to function.

This assumption that just because Mike is an ordinary naval officer that he’s incapable of understanding technology is pretty problematic. Everyone can understand scientific principles. It’s the jobs of the scientists and engineers to understand the mechanisms of action and subsequently transform those mechanisms into concrete products. Mike is not the one figuring out say, how to transform X into Y. As the overall commander of STEC’s shipgirl forces, he knows what sort of things he need to get the girls to help them fight better, and those are the tasks he delegates to the research division to carry out.

So, a simple example. Mike understands how sonar works. Even without being a nuke he understands the principles behind sonar operations. Does he seriously need to know the effects of ocean currents on wave-oscillation functions and how to derive at an appropriate calculation or the density of the materials in question? No. He does, however, need to weigh in on decisions such as what elements to focus on and what to sacrifice based on the objectives. If it’s a sonar installed on Avalon base he doesn’t care about the power cost – Avalon’s engine is functionally infinite energy insofar as STEC is concerned. If it’s a sonar meant to integrate into Tautog’s equipment for a stealth kill or something, then he will rightfully consider things like “battery life.”

As for the last bit?

STEC is a meritocracy. If the people are good STEC’ll use them.

You also forget that shipgirls are functionally immortal. They haven’t been observed to age. A shipgirl would actually be the ideal researcher since their mental capabilities would not deteriorate with age, and have literally decades to build up expertise. We’re talking potentially LOTR elves type level of skill here – if the world lasts that long.


In Japan, where women are oppressed on a daily basis, the shipgirls in Kantai Collection are relegated to secondary and non-leadership roles. No doubt the fanbase gets a hard-on from having “secretaries” serve the commander, which 99.9% of the time is a male. Fine. Whatever. It’s a Japanese thing. But why do you do it?

Your shipgirls are super-powered! You said they are strong enough to lift tanks! Why are they sorting index files and doing paperwork? Not a single one of the “STEC Archives” or the history posts have an archivist that’s not a shipgirl. Why is New Jersey a glorified secretary who answers emails?

…What.

 


Perhaps your team would be better served with having more women on it. That way you can find out just how capable women truly are.

I like being God-Empress of the Pacific team, thanks.

Tautog Updates Silent Service

Hi everyone! Today I’d like to talk a little bit about how the book is doing.

At the moment, the book is coming along very nicely. We’ve got 12 subgirls planned and they’re all drawn. About half of the girls have their own illustrations, too – these are short stories or otherwise fun stuff that we’re going to have alongside the shipgirl profiles.

Right now, the plan is to do at least one or two more of these. We want to have all the Silent Service girls show up a little, and you’ll find other shipgirls show up as well. Below is an example of what I mean.

So, something like the left is an example of an “illustration.” Something on the right is an example of profile art. I guess I should really keep the terminology consistent at this point…

I’d like to put some educational content in as well, but as you can see from the site, those articles are quite long. Since we *do* have a website, we might choose to only print a small section of what we have. After I can imagine we’ll keep on doing submarine stuff in the future. If nothing else no hot-blooded male artist would complain about drawing bikinis.

…Yeah yeah I know what you’re actually here for.

*sigh* We’re still doing the swimsuit calendar.

It’ll have boats in it too.

You’re welcome.

A reminder that for a consolidated list of contents involving Silent Service, you can find it on our own tab here on the site.