[Mail Call] 2017/04/15 – CV Girl Design Notes

Today’s mail call isn’t really answering a question, but again, it’s more like smoothing out some “loose ends.” I honestly feel like I’ve answered this thing before, but, well, you know me at this point. x)

Specifically, of course, I now talk about matters pertaining to shipgirl equipment. With 80 (yes, eighty) characters in Pacific, I think it’s time to look back and consolidate the designs we have. Specifically, I’d like to address a few common comments pertaining to the shipgirls themselves.

Since the upcoming featured book is on Midway, I’ll start with the CV girls instead. Let me clear up a few misconceptions.

First, are CV girls defenseless without their air groups? Yes and no. Certainly they’re at a greater disadvantage (being able to strike from hundreds of miles away is a big bonus), but they wouldn’t be particularly worse if we’re getting into melee range (defined here as basically what you see in the KanColle anime, where shipgirls are shooting at the Abyssals in a ‘cinematic’ fashion). That being said, as I’ve hammered the point again and again, you don’t need to shoot an Abyssal at a range where they’re considerably more dangerous if you can do so at a much safer distance. There is absolutely zero reason here for STEC to want to risk the lives of their shipgirls – no matter how badly some shipgirls might want to fight.

Secondly, how are planes launched in Pacific? I’ve seen people actually argue it both ways – launching magical planes out bow-and-arrow style or using the actual carrier “deck” to do so.

The answer here is that it’s both. A typical sortie order would mean that the CV girl configures her gear and let her fairies do the work inside. Remember that in Pacific, the fairy air-groups are more or less toy-sized until they launch, where they undergo a rapid transformation into their “full” size counterparts.

Now, what happens if a CV girl shoots a plane out directly from her personal weapon? The effect would be largely analogous to throwing it. Simply put, the plane itself might come out a bit rougher in shape, but the extraordinary acceleration (or the process of shooting itself) basically improves the plane’s initial acceleration and speed. Naturally, then, it means that it’ll reach its combat altitude/speeds faster as a result. STEC isn’t sure of the precise mechanism, but a popular theory is basically that the shipgirl’s providing a bit of her own (immense) powers into the planes themselves.

(Sune’s asked before about what happens if they shoot a plane at an Abyssal. The answer? A very big BOOM – it’s not all different from a fairy plane crashing into an Abyssal. STEC’s not particularly clear on this aspect from a doctrinal perspective, and you’ll have commanders telling shipgirls to recover as many planes as they can to bring home for repairs or some that basically tells them to go ahead and blow the bastards up (we’ve got spares)

“So, okay, if it’s better than launching with a deck then why do they still need the flight deck? Why not just make every single launch “manual”?”

Well, for starters, “better” is relative. The direct trade-off here is combat speed versus materiel attrition. It would be very difficult to launch a proper formation, and the chances of the fairy plane blowing up during the process isn’t insubstantial.

Secondly, this particular method of launching planes is not very “stealthy.” The Abyssals can “sense” to a much better degree the shipgirl’s activity if she manually launches her planes. The NKT might not care (and in fact, might encourage it as evidence of adherence to traditionalism), but STEC’s own doctrine of engagement naturally frowns on anything that might be breaking the shipgirl’s concealment.

So, this brings us to the next point. Just exactly what does fairies do? We know so far from things like OCEAN that they build and maintain equipment. However, what do they do?

The answer to that is that they literally crew the shipgirl’s equipment. Again, the manual versus automatic analogy comes in. Enterprise can, with a little bit of effort, “materialize” her planes, load them with the proper munitions, fuel them up, launch. She can activate her radar equipment to search and pinpoint for Abyssals on her own. She can communicate with Mike & the base in real time. She can “steer” her mobile unit on her own. She can recover her planes. She can relay the information from her planes to her allies in the region. Indeed, at any given moment a shipgirl could be doing any number of these things.

Which is why she have her fairies to do that stuff for her. In that sense, a shipgirl isn’t simply an elite infantry or special operator, nor is she really equivalent to a single “ship.” The amount of firepower and supporting elements a single shipgirl brings to the battlefield is closer to something like a taskforce. Think about it. The US navy basically defines a task force as a collection of ships, oftentimes of varying elements and from different divisions, coming together to achieve some tangible battlefield objective. Think about what can each shipgirl do, and think if this analogy makes sense.

Now, when multiple shipgirls come together for a single mission, you can quickly see why some sort of combat information center-equivalent (or, basically, Mike’s job) becomes necessary. While a shipgirl could probably serve as field “commander,” it makes everyone’s lives easier if there is an additional head keeping an eye out on all the new developments that could detail.

This is especially pertinent to CV girls, because they are in essence coordinating multiple air wings in addition to all the other things that they’re supposed to be doing. Simply relegating, say, the feeding of coordinates to Avalon to someone in Avalon rather than herself (or even her flight controlling fairy department) would reduce combat stress tremendously.

“Wait, fairy planes can land on Avalon?”

Yes. In fact, that’s part of why Avalon is useful. Think of it as a literal Midway but is capable of moving about. STEC is working on mid-sortie resupply logistics that enables a CV girl to stay out longer.

“Hold on, so, if the fairy planes are toy-sized why must a CV girl only carry that amount where she could carry “historically?” What’s preventing Mike from ordering Enterprise to carry a literal bucket of F4Fs with her in case she runs out of planes?”

Nothing! It’s just a really bad idea for a few reasons. One, you’d start to burn out fairies if they have to work that much harder. Two, a literal bucket of F4Fs would draw Abyssals like moths to a flame. For some reason STEC doesn’t quite understand, fairy equipment (and fairies) outside of a shipgirl’s equipment (and Avalon) radiates fairy “energy” on an almost exponential level based on how many of them are around. It’s for this reason, too, that STEC doesn’t sortie out all of its shipgirls at a time. Three. A shipgirl already carries a pretty significant portion of “spare part” or equivalents as part of their standard sortie package. If a battle has turned out in such a way that a CV girl’s lost most of her air group against the Abyssals, you have to seriously ask would it be to the mission’s success if she just throw out another bunch?

Believe me, STEC’s tried to figure out ways to improve the sortie efficiency of their shipgirls. If it was safe to do they’d have done it by now. As it stands so far only one of the girls have an additional mechanism for carrying more planes “safely” into battle, and that’s, well, a literal belt of F4U. You’ll meet her in the next book.

“What’s with the actual flight deck being worn on their arms then?”

Ah, I remember that I started to answer this before and decided to call it a night. xD

In short, that’s a configuration meant for fighting humanoid Abyssals or anti-shipgirl Abyssals. We already established that shipgirls have “shields” or “forcefield” equivalents where even direct strikes from the Abyssals themselves can be shrugged off. That is literally a case where they can point the deck towards an opponent and it’ll make a bigger barrier.

Just because STEC frowns upon melee range engagements doesn’t mean the girls aren’t trained to fight at close range. Shipgirl “melee” combat for the CV girls leverage a few things, many of which do involve the flexible nature of their equipment. Remember that in Pacific shipgirl equipment transforms. That flight deck “shield” that they carry can all unfold into a pavise if a CV girl needs a bit more defense as opposed to faster recovery of her planes.

[Mail Call] 2017/04/15 - Shipgirl Equipment

In this case, you can see, it’s literally a simple ring attached to her arm. The other components of the gear has already retracted/receded/miniaturized.

Remember, from an out of the universe perspective, we prefer to have a largely minimalist design to our shipgirl’s weaponry. Just because the appearance is minimalist doesn’t mean the stuff isn’t there in-universe.

Silent Service’ll give you a pretty good look at just how intricate even the subgirl’s gear are. In the future, we’ll post more detailed plans of what the different “modules” of a shipgirl’s gear might look like. For now, though, we’ll probably drop Yorktown or one of her friends online next week.

Yeah, I think now that we’ve gotten our results back from Boston (positive) AND now that I have translator-volunteers, the English’ll come out at the same time as the other languages. The updates that we do are considerably more regular in English at any rate anyways, so it’ll be a fun change.

[Mail Call] 2017/04/13 – Site Updates & U-Boats

Thanks for the responses from both our regulars and our readers. Zero’ll probably turn those things into something entertaining. Just watch.

Now, on our regular end. We’ve pumped out a bit more of the web layouts. You can see, for instance, that Zero’s trying to basically put buttons and whatnots on the site. We’re trying to learn to integrate discord and social media and forums and everything else – so please bear with us.

Yeah, despite all of us being something like 20-somethings (mostly early to mid), many of us really didn’t grow up using social media or these newer apps. I suppose you can say we’re a little old fashioned, after all. 🙂


Another update has been added to navy foods, but it’s in mandarin. We do have a Japanese translation in the works, but it’s really more so for the Chinese folks than us. They find our food fascinating (and I think we largely them as well).

The English source is the US navy cookbook. I have it in physical copy, and there used to be a copy of it floating online. I believe the Pacific War Encyclopedia (or something similar to it) also have it in text form as well. If you’re interested, go check it out.


Lastly, this is a question we actually got a while back with Lori, but given our new Silent Service book, it’s pertinent to raise it up again.

Generally speaking, it’s some kind of variant of “how will U-boats get treated in Pacific” or “Will Pacific bring in any U-boat girls?”

The answer to that now is that we now see an opportunity bringing in a character directly capable of interacting (both thematically and “historically”) with a large number of the cast. So, unlike the American(ized) Lori, she’ll be a lot more German.

The first question is a little harder to answer. I’m the author of Pacific. Sune jokingly calls this book “Allied Historical Revisionism” due to how stars-and-stripes and apple pie it gets sometimes. The reason here is that I believe it is important to highlight the accomplishments of the US during this war. There are many things that we did great in, and many things we didn’t do so well, but you do not get nearly the amount of wank on the Allied side as we see on the Axis end – whether it’s the Germans or the newly arisen Kantai Erection or Neo-IJN weebs that seem to populate this particular fandom.

Make no mistake. I am not saying that the Japanese or the Germans were trash. Quite the opposite. A careful study of many perspectives and many sources left us capable of making our own connections, and we believe in telling things for what they are. Japan, for instance, is stunningly competent in some of their pre-war and early war doctrines. Their training system was excellent, their technology was in many aspects top of the world, and their commanding officers had a gift and in many cases an intuitive grasp on tactics if not overall strategy. They were a competent enemy. To say anything otherwise would not only be insulting them, but also all those on our side who gave their lives in World War 2.

This does not mean that they did other things well. In fact, I believe you can appreciate the (oftentimes critical flaws) of the Japanese or the Germans once you get a better understanding of their strengths. It is my opinion that at the end of the day, these countries were not defeated only by matters of an environmental or industrial concern. I (and I speak only for myself and not the team) think that the failures of people, particularly the ones who are responsible for the lives of others, played just as great if not a greater one in the shaping of history.

Longtime readers of Pacific will know that indeed, that was what drew me to something like Pacific to begin with. I am fascinated by the machines of war, but what has always interested me were the people crewing the machines and the people giving orders to the machines.

Thus, it is honestly from this angle that I got together with the team to talk, okay, how are we going to bring a U-boat girl in? What does this carry for the implications of our lore? How would she view Nazi Germany? The War? What is she doing now? Why is she even here?

For that matter, how are we going to communicate the nature of the U-boat force during WW2? Whose memoirs do we use? Which sources do we apply? How do we feel about the matter, and how clearly can we articulate those opinions?

Keep an eye out and we’ll answer all of those. Believe me, we’ve got it coming up, and it’ll be great.

Psst, hey. Hey!

Listen, if you help me with this, this’ll almost certainly result in more girls in bikinis. Example below. I did it all on my own with five minutes in Microsoft Paint.

Psst, hey. Hey!

Stuff like this. See? Lori’s in one. I can be too. After all, you *DO* want to see me in a cute swimsuit, right?

Right?

Okay. So here’s what you need to do. I need you to pop us random questions, and we need it, stat. Like, really, really fast.

Zero’s wanting to try his hand at some kinda newfangled Mail Call thing involving I don’t know what. He’s going to try to shoot a video! There will be things in foreign languages. Subtitles. Handwaving. All sorts of stuff!

So. In order to see if this is even doable, I really, really, really need you to ask random questions. Pretend this is 2016 and you’ve just discovered Reddit. Any questions you want, ask away. Zero’ll answer them. Doesn’t matter what. It could be Wisky’s bra color for all I care. Just ask us what’s on your mind and we’ll make it into a thing.

We’re good at making things.

…I think we’re making it into a thing.

Gah, Marby, pull yourself back together! Mragh, I’m just here to solicit questions about some kind of new thing the team wants to do. Got it?

Seriously guys. There’s going to be bikinis involved after. Just leave a message here on the free-to-the-public board or send something to usnfleetcollection@gmail.com. I don’t know what a “discord” is but that works too.

Pretttyyyyyy please? With a cherry on top? Thankies. 😀